Spoken Words began as word play: repeating a phrase until it loses its meaning, a game familiar to most people. Returning to it alone, the voice starts to sound like something that asks for an answer.
That reversal pointed to imitation as a structure running through many media, where a machine learns what we say and returns it slightly changed. Reading around the idea suggested it could carry a performance, and the work took shape with a machine as the other side of the exchange.